News

Geometry Shaders Support - November 15, 2006
Flexion Engine now supports programmable geometry shaders that are core part of Shader Model 4.0 functionality via recently-released GL_EXT_geometry_shader4 extension. The extension allows developers to use the geometry shaders without Microsoft Windows Vista. See the development log.

Omnidirectional Variance Shadow Mapping - April 27, 2006
Variance Shadow Maps (VSM) is a new soft-shadowing algorithm first introduced at I3D 2006. Flexion Engine now demonstrates the VSM for omnidirectional light sources using cube maps, namely Omnidirectional Variance Shadow Mapping (OVSM).

New Website Launched - March 4, 2006
Breaking the long silence, the Flexion Engine website is now finally relaunched (although most of the pages are still under construction at this point). Stay tuned for further updates including screenshots, real-time footage videos, and technical demos of the Flexion Engine.

Note: Here you can see the current progress of the Flexion Engine.

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